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ZeqSpatialAudio

3D spatial audio engine with HulyaPulse-synced HRTF. Zeqond-quantized reverb tails, Doppler simulation, occlusion via R(t)-weighted ray casting.

EndpointPOST /api/gaming/spatial-audio
Authapi-key
Rate limit30/min
Categorygaming

Parameters

NameTypeRequiredDescription
sourcesarrayYes[{ id, position3d, audioClip, volume }]
listenerobjectYes{ position3d, orientation, velocity }
environmentobjectNo{ roomSize, materials, occlusion }

Returns

{ spatializedAudio, hrtfApplied, reverbProfile, dopplerShifts, zeqond }

Example

curl -sS -X POST \
-H "Authorization: Bearer zsm_..." \
-H "Content-Type: application/json" \
-d '{
"sources": [],
"listener": {},
"environment": {}
}' \
"https://zeqsdk.com/api/gaming/spatial-audio"

This protocol is a named building block — one of the operations you compose inside a state contract. Call it directly with the request above, or invoke it from a contract that fires on your machine's clock. Browse the whole library at GET /api/protocols; fetch this one at GET /api/protocols/zeq-spatial-audio.